Posts (2)
Blog posts tagged with "Blender"
Blender Ray-traced Render of OpenFOAM simulation
Posted on October 16, 2025 by Nicolás Diego Badano
Over the years, I've tried several times to produce proper ray-traced renders of flow simulated with OpenFOAM — but I always ran into severe artifacting. This week, I spent some time on it again, and I think I've finally found a workflow that works!
Flow through bottom discharger Simulation - DualSPHysics
Posted on May 16, 2022 by Nicolás Diego Badano
I wasn't able to progress very much onto the validation plans for DualSPHysics. So far, I 've fixed the initial conditions, switched to a better temporal integrator and to a proper turbulence model, and I'm now running 'mesh' convergence tests.
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